Danish designer Ole Jensen working with clay on his workshop in Copenhagen.
Video source: Video.normann-copenhagen.com
A look at the making of a Branca Chair, by Industrial Facility for Mattiazzi.
Branca is inspired by wooden branches that turn, twist, meet and branch off.
Like wooden branches on a tree, Branca is a chair that is familiar to the eye.
The result is comfort to the eye, to the body and to the hand.
Design: Sam Hecht / Industrial Facility, 2010 - industrialfacility.co.uk
Manufacturer: Mattiazzi SpA - mattiazzi.eu
Directed / Camera / Edit: Juriaan Booij - juriaanbooij.com
Source: juriaanbooij.com
Meet Nick Sambrato. He runs a print shop in Orlando, Florida called Mama’s Sauce.
At a time in history when the print industry is pouncing from one space-age technological advancement to the next, Nick has decided to take a giant leap backwards into the industrial revolution.
Meet the Kluge letterpress. An 2,000 pound, cast iron, electric powered monstrosity of vacillating rods, giant spinning wheels and pneumatic hoses. The Kluge is Nick’s weapon of choice in his battle against the future.
So why does Nick use the Kluge? A clearly outdated, cumbersome and obsolete machine? The same reason any craftsman uses any tool: for the quality of the finished product. A letterpress offers a tangible, three-dimensional look and feel to the printed image that no other technology can replicate.
Let Nick take you on a trip back in time as he runs through the process of turning an ordinary piece of paper stock into work of art.
produced by: Fiction
fctn.tv
Second film by Made by Hand, a short film series celebrating the people who make things by hand — sustainably, locally, and with a love for their craft.
Writer turned knife maker Joel Bukiewicz of Cut Brooklyn talks about the human element of craft, and the potential for a skill to mature into an art. And in sharing his story, he alights on the real meaning of handmade—a movement whose riches are measured in people, not cash.
Source: Made by Hand
John Maeda: Innovation is born when art meets science
A graphic designer and computer scientist, known for his work on the online computer game Second Life, as well as the author of bestselling self-help book The Laws of Simplicity, John Maeda has made great use of dual educations at the Massachusetts Institute of Technology and art school. Drawing from his experiences in these two disciplines, the 44-year-old has come to believe that too stark a distinction is drawn between science and the arts. It is Maeda’s conviction that scientists need art and artists in their professional lives in order to invent and innovate successfully, and with a particular focus on education he has toured the world to promote the idea that government-approved “Stem” subjects (science, technology, engineering and maths) should be widened to include art; “turning Stem into Steam,” as he puts it. This week Maeda, who is president of the Rhode Island School of Design, will expound on these ideas at an experimental installation at London’s Riflemaker gallery, where he will “dispense wisdom from a sandpit”. See Riflemaker.org for more on this eccentric project.
Why does science need artists?
We seem to forget that innovation doesn’t just come from equations or new kinds of chemicals, it comes from a human place. Innovation in the sciences is always linked in some way, either directly or indirectly, to a human experience. And human experiences happen through engaging with the arts – listening to music, say, or seeing a piece of art.
So to help them become more humanist, you’d parachute artists and musicians into laboratories?
Which already happens to some degree with artist-in-residence programmes in scientific labs. They’re usually very small, but these programmes are seen as quite desirable by scientists. Because all scientists are humans, and they are humanists inside, and by bringing that part out, innovation happens more naturally.
Can you think of an example where an injection of the arts has helped the sciences?
I recently saw something in Time magazine, a famous Nobel laureate chemist making molecular models out of clay. It shows how these more fluid, abstract materials traditionally belonging to the artist lend themselves better to ways of thinking about the world, as opposed to some kind of ball-and-stick model that shows a constrained view. Art helps you see things in a less constrained space. Our economy is built upon convergent thinkers, people that execute things, get them done. But artists and designers are divergent thinkers: they expand the horizon of possibilities. Superior innovation comes from bringing divergents (the artists and designers) and convergents (science and engineering) together.
Such as?
Look at Apple’s iPod. A perfect example of technology – an MP3 player – that existed for a long time but that nobody ever wanted, until design made it something desirable, useful, integrated into your lifestyle. Look at the success of Mint.com [a colourful money-management website] which has recently been sold. It’s an app in which 80% of the experience is what you see, how you touch it. Not the technology. I’m also interested in how art and design links into leadership. Because leaders now are facing a very chaotic landscape, things are no longer black and white, things are harder to predict. What better mindset to adopt than the artist’s, who is very used to living in an ambiguous space? Real innovation doesn’t just come from technology, it comes from places like art and design.
George Osborne recently announced protection in the higher-education cuts for the so-called Stem subjects, but not the arts. Is this blinkered?
You know, it’s easy for politicians to look at the measurability of a science and maths education. I mean, fill out 100 questions, you get 100 right or 50 right or zero right, it’s easy to measure. There’s no test that can give you a score from zero to 100 on the question, “Is this student a good writer?” And society’s so focused on measurement. It’s awkward and sad. Singapore or Japan are highly known test-taking countries focused on science and engineering, yet are desperate to find innovation. And where are they looking? They’re looking to the west for new ideas. It’s kind of like a dog chasing after its tail a little bit – this weeding out of the idea that expression, something that exists in the intuition space, can matter. I mean, it’s ironic that the people who talk about these kind of things [cuts to the arts] are all counting on things to carry their message – like images, the written word – as givens.
Do you think that scientists tend to lack humanity?
Scientists would say otherwise. But scientists strive to be pure, to live in what’s called a “concept space”. And by doing so they tend to move away from the core humanist principles that actually put those two arms and legs on them in the first place. The best scientists that I’ve met are those that are humanists and scientists at the same time.
Source: Guardian.co.uk
STEAM (Science, Technology, Engineering, Art and Math)
STEAM represents the economic progress and breakthrough innovation that comes from adding art and design to STEM (Science, Technology, Engineering and Math) education and research: STEM + Art = STEAM. The value of art and design to innovation is clear: Artists and designers humanize technology, making it understandable and capable of bringing about societal change. The tools and methods of a studio-based education offer new models for creative problem solving, flexible thinking and risk-taking that are needed in today’s complex and dynamic world.
Rhode Island has taken a leadership role in enacting policies and collaborations that recognize the pivotal role of art and design in building STEAM.
“Art and design matter. They are essential to innovation; jobs creation and helping scientists visualize their research. To remain competitive, we need to include art and design in our conversation on innovation. Our economy will come back through innovation. Where we can succeed is in the gray areas between sectors. We spend far too little time colliding outside our individual silos.”
John Maeda, President, Rhode Island School of Design
“It’s not about adding on arts education. It’s about fundamentally changing education to incorporate the experimentation and exploration that is at the heart of effective education.”
Margaret Honey, president and CEO The New York Hall of Science
“The hard truth is that the public schools, particularly the urban districts, have no time in their instructional day to add art to the curriculum. School leaders must figure out how to include art in the core curriculum if they want students to be able to be able to think imaginatively. What we have been doing is simply not getting the job done.”
Andrea Castañeda, Chief, Department of Accelerating School Performance, Rhode Island Department of Education (RIDE)
